Model Alpha Transparency
Introduction
Nazi Zombies: Portable has it’s own unique method of
enabling alpha blending for models, equivalent to the
GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
OpenGL blend mode. This
process is supported by all platforms and the set up is identical for
all of them.
Texture Format
.TGA
formated textures are the only ones supported for
this method, and they can safely be exported as 32 bit RGBA.
Naming Convention
The texture follows the same naming convention as standard Quake
external textures. That being
model/path/your_model.mdl_<skin_index>.tga
. However,
the model name itself has a unique identifier. The last character of the
name (before the file extension) must be $
. What
this does internally is redirect the model renderer to a different
pipeline that sets the given blend modes on non-FTE, and creates a Quake
III shader inside of FTE in the scripts/
path on first
launch.