Explosive Barrels
NOTE: This guide uses the terms “level” and “map” interchangeably.
Introduction
Explosive Barrels are entities available in Nazi Zombies: Portable
that act as passive defenses. Placed into a map via the
explosive_barrel
entity, they can be damaged by players to
trigger an explosion, that can also be chain-reacted with other barrels
in the area.
Functionality
Upon contact, explosive barrels have health depleted like any other
damage-able object. Once it’s internal health is at or below zero, the
barrel will explode. Where the barrels differ, however, is any damage
dealt will begin an internal timer to automatically deplete it’s health
over time. This makes the barrel effectively serve as a ticking
timebomb. The algorithm for automatic health depletion is
10 + (rint((random() * 10)))
. This calculation occurs once
every one second. Barrels can still have their health depleted by the
player while in this state.
Feature Set
Barrels, when exploded, will fire target
s. This feature
is what is responsible for Nacht der Untoten’s secret song
triggering after destroying all that are present in the level. Custom
models
and skins
can also be provided like
most other entities present in Nazi Zombies: Portable. Barrels can also
be provided with a custom health
value. If none are set,
the default value of 300
is used.