game_screenflash
Introduction
game_screenflash is a point entity used to flash all
Client’s screens for a specified amount of time, useful for cinematic
events.
Features
Fields
| Field Name | Field ID | Default Value | Description |
|---|---|---|---|
| Sound to Play on Trigger | noise |
"" |
Sound played during the screen flash. |
| Screen Flash Color | weapon |
0 |
Color to flash the screen (0 for white, 1
for black). |
| Flash Duration | ltime |
2 |
Amount of seconds the flash lasts, including fade in and fade out. |
| Round Delay | currentammo |
10 |
Delay before next round starts (if spawnflag 1 is
set). |
Spawnflags
| Spawnflag Name | Spawnflag ID | Default Value | Description |
|---|---|---|---|
| End Current Round | 1 |
false |
Whether the screen flash should end the current Round. |