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game_screenflash

Introduction

game_screenflash is a point entity used to flash all Client’s screens for a specified amount of time, useful for cinematic events.

Features

Fields

Field Name Field ID Default Value Description
Sound to Play on Trigger noise "" Sound played during the screen flash.
Screen Flash Color weapon 0 Color to flash the screen (0 for white, 1 for black).
Flash Duration ltime 2 Amount of seconds the flash lasts, including fade in and fade out.
Round Delay currentammo 10 Delay before next round starts (if spawnflag 1 is set).

Spawnflags

Spawnflag Name Spawnflag ID Default Value Description
End Current Round 1 false Whether the screen flash should end the current Round.