Wall Weapons
NOTE: This guide uses the terms “level” and “map” interchangeably.
Introduction
Nazi Zombies: Portable features purchaseable weapons off-the-wall in the same vein as Call of Duty. This is done via two different entities – a buy_weapon
brush-trigger that is your purchaseable weapon prompt, and an optional weapon_wall
visual entity that serves as the chalk drawing design on the wall.
Purchaseable Weapons (buy_weapon
)
buy_weapon
triggers have three important fields. The weapon you wish to be purchaseable (weapon
), the cost of the weapon (cost
), and the cost of ammunition after initial weapon purchase (cost2
).
Call of Duty’s Defined Weapon Costs
Call of Duty: World at War and Call of Duty: Black Ops use consistent prices for their off-the-wall weapons in game. These prices, sorted from highest to lowest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
- Bowie Knife:
3000
points - Scoped Kar98k†:
1500
points - M1897 Trench Gun:
1500
points - FG42:
1500
points - BAR††:
1400
points - Thompson:
1200
points - Sawed-Off Shotgun:
1200
points - Double-Barreled Shotgun:
1200
points - STG-44:
1200
points - Bouncing Betty:
1000
points - MP40:
1000
points - Type 100:
1000
points - MP5K:
1000
points - Gewehr 43:
600
points - M1A1 Carbine:
600
points - M1 Garand:
600
points - Stielhandgrenate:
250
points (ammo only) - Springfield:
200
points - Kar98k:
200
points
All weapons available off the wall have an ammunition cost that is 50% of the full weapon cost.
†Via the Nacht der Untoten cabinet secret. ††The BAR has a variant with an unusable (cut feature) bipod in Verrückt that cost 2500 points. This has been disregarded due to it’s nature.
Universal Ammo/Weapon Crate
Using field 99
for the weapon
key, level creators can opt for a less traditional weapon buy station as opposed to an off-the-wall grab. These stations replenish ammo for the weapon currently held by the client, as a fixed amount. This could be useful for ammunution replenishment for a weapon only available via the Mystery Box, as an example.
Weapon Chalk
weapon_wall
entities strictly serve as an optional visual aid for purchaseable triggers. They can be target
ed by buy_weapon
, and doing so will cause them to trigger their weapon summon to occupy the chalk’s space. It is worth noting that weapon_wall
has a separate weapon
field, so using an incorrect field will cause the wrong chalk and world model to appear.