Wall Weapons
NOTE: This guide uses the terms “level” and “map” interchangeably.
Introduction
Nazi Zombies: Portable features purchaseable weapons off-the-wall in
the same vein as Call of Duty. This is done via two different
entities – a buy_weapon brush-trigger that is your
purchaseable weapon prompt, and an optional weapon_wall
visual entity that serves as the chalk drawing design on the wall.
Purchaseable Weapons
(buy_weapon)
buy_weapon triggers have three important fields. The
weapon you wish to be purchaseable (weapon), the cost of
the weapon (cost), and the cost of ammunition after initial
weapon purchase (cost2).
Call of Duty’s Defined Weapon Costs
Call of Duty: World at War and Call of Duty: Black Ops use consistent prices for their off-the-wall weapons in game. These prices, sorted from highest to lowest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
- Bowie Knife:
3000points - Scoped Kar98k†:
1500points - M1897 Trench Gun:
1500points - FG42:
1500points - BAR††:
1400points - Thompson:
1200points - Sawed-Off Shotgun:
1200points - Double-Barreled Shotgun:
1200points - STG-44:
1200points - Bouncing Betty:
1000points - MP40:
1000points - Type 100:
1000points - MP5K:
1000points - Gewehr 43:
600points - M1A1 Carbine:
600points - M1 Garand:
600points - Stielhandgrenate:
250points (ammo only) - Springfield:
200points - Kar98k:
200points
All weapons available off the wall have an ammunition cost that is 50% of the full weapon cost.
†Via the Nacht der Untoten cabinet secret. ††The BAR has a variant with an unusable (cut feature) bipod in Verrückt that cost 2500 points. This has been disregarded due to it’s nature.
Universal Ammo/Weapon Crate
Using field 99 for the weapon key, level
creators can opt for a less traditional weapon buy station as opposed to
an off-the-wall grab. These stations replenish ammo for the weapon
currently held by the client, as a fixed amount. This could be useful
for ammunution replenishment for a weapon only available via the
Mystery Box, as an example.
Weapon Chalk
weapon_wall entities strictly serve as an optional
visual aid for purchaseable triggers. They can be targeted
by buy_weapon, and doing so will cause them to trigger
their weapon summon to occupy the chalk’s space. It is worth noting that
weapon_wall has a separate weapon field, so
using an incorrect field will cause the wrong chalk and world model to
appear.