Map Rotation & Voting
NOTE: This guide uses the terms “level” and “map” interchangeably.
Introduction
Nazi Zombies: Portable supports Map Rotation as well as in-game Map Voting for server hosters to provide a selection of maps to clients automatically, as opposed to forcing manual map selection and map repetition.
Means of Map Changing
Map Voting
sv_enablechatplugins is required to allow for map voting
on your server.
Users can use the mapvote <mapname> chat command
to vote to issue a changelevel after the vote duration and
grace period. Issuing this command will alert all clients in the server
of a request to change levels, and how they can use
mapvote_y or mapvote_n to vote on the decided
level. Votes are public.
Votes last 60 seconds, and provided a vote passes, a 15 second wait is in place before the change of level. There is no limit on the amount of votes users can start, but only one can be active at a time.
Votes take priority over map rotation settings.
Map Rotation
Nazi Zombies: Portable supports three modes of Map Rotation,
controlled via the sv_maprotationmode cvar:
0 : Do Not Rotate
1 : Fixed Map Rotation
2 : Random Map Rotation
Do Not Rotate
Rotation mode 0 disables map rotation, the currently
loaded level will begin again.
Fixed Map Rotation
Rotation mode 1 picks linearly from a list of rotations
from a plain text (.txt) file in the nzp/
directory. The basename is controlled by
sv_maprotationbasename (by default it is
map_rotation). The contents should only be the raw
(.bsp) names for the levels you want to rotate. For
example, to switch between Warehouse (Classic) and
Warehouse, your rotation file would look like so:
nzp_warehouse
nzp_warehouse2
If a rotation file is not found, the Random Map Rotation
(2) setting will be used instead.
Random Map Rotation
Rotation mode 2 chooses a random map from the server’s
installed maps.