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Nazi Zombies: Portable Documentation

About

Welcome to the official Documentation landing page for Nazi Zombies: Portable, a Call of Duty: Zombies remake running on several modified forks of the Quake (1996) engine, licensed under the GNU General Public License version 2, with project assets under CC-BY-SA 4.0. The following platforms are supported:

This documentation is not designed to cover basic gameplay foundations such as the Power-Up system, what Perk-A-Cola machines are, etc., as those are bases covered by the official Call of Duty Wiki. Nazi Zombies: Portable goes to great efforts to achieve parity with it’s gameplay features in such a way that makes content on said wiki valid and applicable to this project as well.

All documentation and media hosted is licensed under CC-BY-SA 4.0, with no exclusions or exceptions.

Game Screenshots

Nacht der Untoten - NZ:P Team
Warehouse - NZ:P Team
Hangar - Jacob G.
B1ooD Version 4 - BCDeshiG

Downloading Nazi Zombies: Portable

At this current moment, no marked-stable builds of Nazi Zombies: Portable are made available. Instead, nightly builds on all platforms are released via GitHub releases, accessible here. This link will always take you to the latest release, identifiable via the build date in the release title.

Core Documentation

Core documents contain information about Nazi Zombies: Portable’s internal design. They may not be specifically relevant to custom content creators, though overlap will be present for map features that interact with NZ:P’s QuakeC or for specialty features.

Mapping & Modding Documentation

These documents are relevant for level creators who wish to create content for Nazi Zombies: Portable. These documents assume you have basic knowledge of mapping for Quake, as well as TrenchBroom knowledge. Nazi Zombies: Portable also supports Valve HAMMER based mapping software via a separate FGD. Documentation and by extension headers/categories are a work in progress.

General

Map Entities

Map Triggers